Better
Ending
Do not fall off the
pillars on Level 3. Pick up the key that is located near the chamber of the
headless knight. This key must be used on Level 4 to free Maria and open the
path to the alternate Mission 5b. Note: The codes for Missions 6b and 7b
follow this better ending path.
Level
Passwords
A = Axe
W = Holy Water
H = Heart
F = Flame
2 - F, H, A, A, A, A, A, W, W
3 - W, F, F, A, A, F, F, W, W
4 - A, A, A , F, W, W, A, H, H
5a - F, H, W, W, A, F, A, H, H
5b - H, W, H, W, A, H, H, H, H
6a - H, A, H, W, F, H, W, F, H
6b - W, A, A, W, F, W, A, W, F
7a - H, A, H, F, F, H, W, W, F
7b - W, W, W, A, F, H, F, F, A
W = Holy Water
H = Heart
F = Flame
2 - F, H, A, A, A, A, A, W, W
3 - W, F, F, A, A, F, F, W, W
4 - A, A, A , F, W, W, A, H, H
5a - F, H, W, W, A, F, A, H, H
5b - H, W, H, W, A, H, H, H, H
6a - H, A, H, W, F, H, W, F, H
6b - W, A, A, W, F, W, A, W, F
7a - H, A, H, F, F, H, W, W, F
7b - W, W, W, A, F, H, F, F, A
Fighting
Tip
Duck when your
character is hit while fighting any enemy to avoid being thrown back into a pit
or other object. This will not work if a whip is being used, or when on a
spinning gear (clock tower). This is very useful when fighting Dracula when he
uses his huge double fire ball attacks.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Better
ending:
Do not fall off the pillars on Level 3. Pick up the key that is located near the chamber of the headless knight. This key must be used on Level 4 to free Maria and open the path to the alternate Mission 5b. Note: The codes for Missions 6b and 7b follow this better ending path.
Do not fall off the pillars on Level 3. Pick up the key that is located near the chamber of the headless knight. This key must be used on Level 4 to free Maria and open the path to the alternate Mission 5b. Note: The codes for Missions 6b and 7b follow this better ending path.
Extra
lives:
A bonus life is awarded at the end of each level that is completed without your character getting any damage.
A bonus life is awarded at the end of each level that is completed without your character getting any damage.
Level
Passwords
Level
Password
2
F, H, A
A, A, A
A, W, W
3
W, F, F
A, A, F
F, W, W
4
A, A, A
F, W, W
A, H, H
5a
F, H, W
W, A, F
A, H, H
5b
H, W, H
W, A, H
H, H, H
6a
H, A, H
W, F, H
W, F, H
6b
W, A, A
W, F, W
A, W, F
7a
H, A, H
F, F, H
W, W, F
7b
W, W, W
A, F, H
F, F, A
Key:
A = Axe
W = Holy Water
H = Heart
F = Flame
W = Holy Water
H = Heart
F = Flame
Hint:
Fighting tip:
Duck when your character is hit while fighting any enemy to avoid being thrown back into a pit or other object. This will not work if a whip is being used, or when on a spinning gear (clock tower). This is very useful when fighting Dracula when he uses his huge double fire ball attacks.
Duck when your character is hit while fighting any enemy to avoid being thrown back into a pit or other object. This will not work if a whip is being used, or when on a spinning gear (clock tower). This is very useful when fighting Dracula when he uses his huge double fire ball attacks.
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