Debug
Mode
Warning: Using this
code will delete your saved games. Wait until the city appears during the
opening sequence. Hold L + R + Select and press Up(3), Left, Up, Down, Left,
Up, Down, Right(2), Left, Up(2), Down(2). A sound will confirm correct code
entry. The debug icon will appear on the menu when game play begins.
Bonus
Casions and Theme Parks
Choose a landscape
that is not an island, but has a large amount of water. There should be a body
of water towards the middle of the landscape. Create roads in a way to form a
cross near the middle of the landscape, near the water. The roads must continue
until reaching the edge of the map. Two to five casinos or amusement parks may
now be built.
$999
999
Spend all of your
money for a year. When the Tax Screen appears at the end of the year, hold L.
While this button, return to the main game and press X(2) to display the tax
screen again and advance the month to January. The text "GO WITH
FIGURES" will be replaced with "GRO WITH FIGURES" to confirm correct code
entry. Increase all funding levels to 100%, exit the screen, and release L.
Your account balance will be $999,999.
Change
Landscape
Start with a new city, select any landscape, and wait at least
ten seconds. Enter the total screen. Exit the total screen, enter the save/load
menu, then select the "No" option. Return to the main menu, select
the "Start New City" option, and the landscape will change. This
effectively doubles the amount of maps.
Erase
all saved data
Press L + R +
Select.
-----------------------------------------------------------------------------------
Debug
menu:
When you begin the game,
immediately start a new city. When in-game, go to the
"Save/Load" menu and select "End". When you see the
sleeping moon and the "See you soon, Goodbye!" message, Press Left, A, Right, Y, Up, B, Down, X, Select, Start, Start, Select, R(2), L(2) on controller two. The Debug menu will appear to confirm
correct code entry. The following options will now become available.
Sound Test: As its
name implies, it allows you to play both background music and game sounds.
No Disasters:
Disables your ability to cause disasters and almost completely disables
disasters during scenarios. It does not always work. You can still get plane
crashes and sometimes nuclear disasters during a new city under Hard mode.
Needless Money:
This allows you to build anything you can currently build for free, regardless
of how much money you currently have.
Valve Max: This
forces your [R C I] graph at the upper right-hand corner of the game to stay
max positive no matter what.
Water Reclaim: This
gives your "Bull Doze Area" the ability to replace water with land.
Select "Bull Doze Area" and you can bulldoze water just like
bulldozing trees and/or shorelines.
Memory: This option
is important. If you enable any cheats on the Debug menu, make sure to put
"Memory" on "Set", then reset the game to activate any
cheats from the Debug menu. If memory is on "Set", you can return to
the Debug menu at anytime by going to the "Save/Load" menu and
selecting "End" at anytime without inputting the code again. Putting
the "Memory" option on "CLS" will get rid of the debug menu and
return the game to normal. Note: This will also disable any activated cheats
and you will have to re-input the code
Erase
all saved games:
Press L + R + Select.
More
maps:
Start with a new city, select any landscape, and wait at least
ten seconds. Enter the total screen. Exit the total screen, enter the save/load
menu, then select the "No" option. Return to the main menu, select
the "Start New City" option, and the landscape will change. This
effectively doubles the amount of maps.
Maximum
money:
Turn off your auto budget
and spend all of your money. Set all of your tax and funding levels to 0%. When
the annual tax screen appears hold L,
select "Go with figures", and the regular screen will return. While
continuing to hold L, press X(2) to skip to January. Choose the
tax option from the menu and raise all of your funding levels back to 100%.
Leave the tax level at 0%. Select "Go with figures" and proceed to
the main screen. Release L and
your funds should now show all 9s.
Easy
money:
Start a new city. Build a power plant, 8 residential zones,
4 commercial zones, 4 industrial zones, and (preferably) a police department.
You can build more than that if desired, but keep your city small so the game
will not slow down as a result of having a large number of buildings). Leave
the game running overnight, then check the game. You should have a lot of money
and many years should have passed. You will also have the fountain, which
raises land values.
When you first
start a new game, waste all your money by building all houses, airports, etc.
(until you have $00.00 remaining) or until you cannot build anything else (even
by destroying buildings). Then in December when the first tax chart appears,
hold L + R while setting all the police, fire departments, etc. to as high
as possible. Then, finish and release L
+ R. You should have an
extremely large amount of money.
Stop
time:
Hold R to pause game play. While R is held, no time will pass but you
can still build whatever desired.
Hint:
Bonus casinos and amusement parks:
Choose a landscape that is
not an island, but has a large amount of water. There should be a body of water
towards the middle of the landscape. Create roads in a way to form a cross near
the middle of the landscape, near the water. The roads must continue until
reaching the edge of the map. Two to five casinos or amusement parks may now be
built.
Hint:
Getting different gifts:
The Zoo appears
after one to three Stadiums are built. Build the Zoos near Residential or
Commercial Zones for the greatest effect or population increase.
The Bank appears
after less than $2,000 is available.
The Fire HQ appears
when six, twelve, or eighteen Fire Stations are built.
The Police HQ
appears when six, twelve, or eighteen Police Stations are built.
The Train Station
is available after building 50 and 200 kilometers of track. Build these near
Commercial Zones.
The Fountain
appears after the city is 50 years old. Build it near Commercial Zones.
Landfills appear
when your open land is only 150,100, 50, and 30 acres.
A Library appears
when 3, 6, and 9 Schools are present.
A Windmill appears
when you have 150 Developed Zones.
A Mario Statue
appears when the population reaches 500,000.
Your home appears
after the population reaches 2,000. Build near Residential Zones.
City Parks are
available after 300, 600, and 900 acres of Parks are built. Place near
Commercial Zones.
An Expo is
available after the population reaches 50,000 people and an Airport is present.
Put near the Industrial Zones.
The View Model is
available after the population reaches 50,000 people.
The Amusement Park
and Casino are available after 300, 400, and 500 Kilometers of roads are built.
Place near Residential Zones.
Hint:
Home evolution:
When you receive a house as
a gift, place it near the Residential Zones or any other desired location.
After the town grows into a city, then to a capital, metropolis, and
megalopolis, your house will also grow with home extensions. The town stage
house is a small house, which resembles an upside down "L". It also
has a few bushes and trees in the front yard. The city stage house is a two
level red house. It also has trees and bushes. The capital stage house is
completely different. It turns gray and has two levels. It is also larger, has
a patio table, a pool in the front yard, and a satellite dish. The metropolis
stage house is also gray and seems to have something resembling another pool on
the roof. It also still has trees and landscaping and is bordered by a fence.
Hint:
Topping Residential and Commercial Zone buildings:
To get buildings to top off
you need to have the zones touch. Place parks and gifts near them to get to
this point faster. Once the two squares reach the highest level of growth, they
form to make a top. Industrial zones cannot top off.
Hint:
Recommended zoning:
When you start a new game
you should always build your residential zones together in a square. You should
make the square three houses long and wide, leaving a space in the center. This
space can be used for gifts which will make everything around it grow a lot.
When you get your house, build it in a residential square because it helps
those grow to R Tops. The same should be done with commercial zones but not
industrial. You should build a residential square, then a space, then a
commercial square, then a space, then a residential square, etc. This space is
left for railroads (no roads). You should be able to build railroad tracks
around each square. Your industrials should be spread out evenly. For example,
Residential = R, Commercial = C, Gift = G, - = Railroad:
-----------------
-RRR-CCC-
-RGR-CGC-
-RRR-CCC-
------------------
Hint:
Depression:
When commercial zones start
to go undeveloped, your city is in a depression. To fix this problem, just
build more industrial and residential zones. The population will increase,
forcing the commercial zones to redevelop.
Hint:
Less airport pollution:
Airports cause a lot of
pollution because they are big. If you crash a plane just as it takes off (so
that it lands on the airport it took off from), it will destroy most of the
airport. However, as long as there is at least one square of airport remaining
it will still function, but will cause a lot less pollution. As yet another
benefit, you will get more space to build other things. It is highly
recommended that you have a fire department nearby so you can get the fire
extinguished before it destroys the entire airport. And as soon as the fire is
out, put something else in the airport's area (such as park or road) so that
the airport will not rebuild itself.
Hint:
Benefits of an Airport/Seaport without the plane/ship crashes:
Use the following trick to
have an airport or seaport that benefits your commercial and industrial zones
but does not have plane or ship crashes that seem to occur at the worse
locations. Build the airport/seaport and do not supply any roads/rails/power to
the zone. Normally, a zone will not develop without power. But since
airports/seaports do not need to develop, they do not need the power. This
stops them from being "turned on" and therefore, do not produce
ships/airplanes but will still acts if the were.
Glitch:
Unlimited gifts:
In preparation for the
trick you will need the following: two saved cities (one brand-new untouched
city and the city you want the gifts for) and at least one free space in your
Gift Reserve Icon (the icon that is the question mark). A city can only hold
four gifts at one time. This trick will not work if your Gift Reserve is full.
This trick actually allows you to steal gifts from one city and put them in the
other. It will work for any Landmass including the Scenarios if the Scenario
Landmass is the city you want to put the gift in. The following example allows
unlimited Police Headquarters. This one is the easiest to do.
1. Load your brand
new untouched city. Remember, you should have already started and saved a new city with nothing it.
2. Build a line of
six Police Stations. This is the required number to get the "Gift Police
Headquarters".
3. Save the game
immediately. Do not wait until you get the "Gift Police Station"
because it will cause the trick to fail.
4. Load the brand
new untouched city with the six Police Stations that you just saved.
5. Once you have
loaded the city the Police Stations will be sitting there flashing the "No-Power"
message. As soon as they start flashing, count five consecutive No-Power
flashes. This is required to get the correct timing for the trick to work.
6. Once the fifth
No-Power flash is counted, select the Information Icon at the top of the screen.
This is the icon in between the Disasters and the Save/Load Icons.
7. Once the
Information Icon opens up, select the Map Icon.
8. Now that you are
in the Map Screen, you will still be able to see some of the Police Stations.
The others will naturally be behind the map. You will need to be able to see at
least one Police Station for this step. Just as in step 5, count five No-Power
Flashes for timing.
9. Once you have
counted five flashes, exit the Map Option screen, but do not exit the
Information Option screen.
10. Click on the
Save/Load Icon.
11. Load your other
city (that you want the gift for).
12. Exit the
Save/Load Screen and you should instantly receive the Gift of Police
Headquarters.
To get another
Police Headquarters just repeat steps 4 to 12. You can do this an unlimited
number of times.
Glitch:
Loans with no bank:
Get the bank and place it
anywhere. Wait a year, then destroy it. After you destroy it, you will still be
able to take out loans from the bank option in the menu.
Glitch:
Airports Use less space:
Build an airport. Just when
a plane is taking off, have the plane crash into the airport, but not
completely destroy it. Leave at least one space of the airport remaining.
Bulldozer all of the rubble and leave the pieces of airport that have not been
destroyed. You can now build on the spaces where the airport was destroyed and
the airport will still function normally.