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Thursday, March 24, 2016

Super Mario All Stars Super Nintendo Cheats



Super Mario Brothers:
Reset high scores
Press A + B + L + R on the title screen.

Expert mode
Defeat Bowser in World 8-4, and the princess will appear and ask you to try a more difficult challenge. Begin the game again to play with several differences. All the Goombas have been replaced by black Koopas, the regular Koopas move much faster, and most of the fireball trails are longer.

Extra points
Defeat Bowser on any castle and jump on the ax when the timer is at 000. You will get 50,000 points. This must be done precisely or you will lose a life or 50 points. Note: Use Fireflower to shoot him, then wait.

World 1-2 warp
When you are at the part with the floating pieces, jump as high as possible at the second set of pieces to enter a warp zone. There are many warp zones in these types of levels, and they all work in the exact same way.

World 4-2 warp
Go through the level until you find a red moving platform. Go onto the land on the right side of the platform. You should see a set of three bricks. Under the second and third ones are invisible (hidden) blocks. Jump up and get them. Hit all of the three bricks, and a vine will appear from the first one. Climb up the vine and you will be in a warp level.

Strange shells
Complete the Secret World and the turtle shells will turn into Mario heads.

Super Mario Brothers: The Lost Levels:
Note: This game is titled as Super Mario Brothers 2 in Japan

Reset high scores
Press A + B + L + R on the title screen.

World 9
Play through worlds 1 through 8 without using a warp zone. Worlds A through D and the end of the game are after world 9.

Fireworks
Grab the flagpole when 2, 5, or 7 appear as the last digit of the time remaining.

Ball of fire from bricks
Get to World 3-4 and advance through the first two parts. Do not go through the third part. Once you complete the second part, a ball of fire will jump out of lava. Go to it again and it will be jumping out of bricks instead of the lava.

Flagpole extra life
Accumulate coins until the total is a multiple of 11. Grab the flag pole when the last digit of the timer matches the multiple.

Multiple extra lives
Begin the game as Mario. Walk towards the first set of bricks that are floating in mid-air with a Koopa Troopa walking inside. Hit the "?" block to release the Mushroom. Bounce the Mushroom over the last block to take it, but do not bounce out the Koopa or scroll the screen past the first few brick columns. Break the second and fourth bricks, leaving the Koopa jumping on the fifth brick. Stand on the empty "?" block. Hop on the Koopa. Mario will begin bouncing on the Koopa shell, eventually collecting a large number of extra lives.

Warp zones
--- World 1-2: Move right to reach the second pipe. The warp to World 3 is near this location.
--- World 1-2: Jump over the exit pipe of this stage and walk over the ceiling. Keep moving right to find the Warp Zone to world 2.
--- World 1-2: Jump over the exit pipe of the stage and go down the next pipe. From here, move all the way to the right. Move over the top of the screen to find a warp to World 4.
--- World 1-3: At the end of the outside part, there is a vase object. If you carry a red liquid in a bottle and throw it there, you will go down.
--- World 3-1: Jump on the spring that launches you extremely high in the sky. Go as far as you can and you should be able to go over the flag pole. Keep running as far as possible to find a warp zone to world 1.
--- World 3-1: After you go into the first door, walk into the hole. There is a piece of land with another door. After you are in the door, go to the end. Then start picking weeds. The red stuff is placed at random but its usually near the back. If you want a lot of coins, just throw it where you found it. If you want to warp, just throw it near the vase object.
--- World 5-1: Move right until reaching two brick platforms in mid-air (immediately before a large brick wall). The far right brick in the upper platform has a vine. Jump off a flying Koopa Paratroopa to reach it and climb to the warp to World 8.
--- World 5-2: Move right, past the first two upside-down pipes until another hanging pipe appears. Move right and find a big brick object next to some elevators. Use the elevators to hit the farthest right brick in the stack to release a vine leading to a warp to World 7.
--- World 8-2: The third upright pipe is a warp to World 5-1.

Unlimited lives
Find any level where there is a 1-Up mushroom that is easy to get. Collect it, and press Start. Then, select "Save" and "Quit". Resume game play and repeat those steps as many times as needed. This will allow any game in The Lost Levels to be played with as many lives as desired.

Quick path to Bowser
In World 8-4 or World D-4, get to the location where there are small moving platforms going up and down. Get on the platform furthest to the right, and jump up onto the "roof" when it gets to its highest point (just as when finding a warp zone in the underground levels). Mario can now run safely past all the other dangers in the castle. However, when facing Bowser, Mario will be completely stuck. Bowser can not hurt Mario and Mario can not escape. The only way to end the game is to quit or run out of time.

Hidden mushroom
In World 8-4 or World D-4, get to the location where there are small moving platforms going up and down. Jump up just after leaving the tunnel. Mario should hit a secret block that contains a mushroom.

Invisible blocks
In World 2-2, if you go down a certain pipe that has all coins and no blocks and go near the left side you can hit an invisible block. Jump up to the right of that one to hit another invisible block. Then, stand as to the left side of the higher block as possible. You should hit the brick farthest to the left. There is a flower there.

Extra points
Defeat Bowser on any castle and jump on the ax when the timer is at 000. You will get 50,000 points. This must be done precisely or you will lose a life or 50 points. Note: Use Fireflower to shoot him, then wait.

Super Mario Brothers 2:
Restart level
Pause the game and press L + R + Select.

Hint: Slot machine bonus
Try to get Cherry, 7, 7 on the slot machine at the end of each level. A bonus life will be awarded from starting with the cherry, and three more coins will also be added to the total.

Hint: Fast ending
On level 4-1, get the princess. Go up the vine, but go left, run, and fly to a secret door. Go through the door and use the bombs to blow up the wall. Then, jump over the top of the screen and run left.

Hint: World 2-3 : Avoiding Phanto
In the area where you have to dig to get to the door to the room that conceals the key, you can avoid having to deal with Phanto. Wedge your character underneath the key by pressing Down, then jump and release Down. Your character will move up and down, then the key will move. This also works in World 6-1.

Hint: World 3-1: Secret area
After you go through the first door in the beginning of the level, you will reach a big waterfall. Jump down the waterfall and try to stay in the middle of it. When you get to the bottom, go through the door and you will find some weeds. There is a potion in the weed that is the sixth from the right. Throw the potion where you can see all of the weeds. You can then get a mushroom and a lot of bonus coins.

Warp to World 4
In World 1-3, go up to the part of the level where you get a bottle that when tossed reveals a door. Pick up the bottle but do not throw it just yet. Go all the way to the right and do not enter the door on the way. Head up to the jar and toss the bottle so it lands on the jar and reveals a door. Enter the new door and go down the pipe. You are now in World 4.

World 6-1: Easy walking through sand
On World 6-1, there will be a lot of sand. Hold Y and run through it.

World 6-3 shortcut
In World 6-3, climb the vine or go through the door to get to the next area. Then instead of going right through the world, go left into the quicksand, holding Left. As soon as you see your character's head disappear start jumping to the left. Keep going until you reach a door. Go through the door. You should then be on a cloud. Keep jumping from cloud to cloud until you see the door go and enter the door.

Easiest Shortcut to Wart
Inside the cave, go all the way to the right and climb the chain. When climbing the next chain, do not go all the way to the top. Just when you reach the end, try to jump off the chain and onto the top platform. At this point, you should be at the top of the screen. Go all the way to the right until you reach the second Birdo. The key should be right there. Throw the key at Birdo and the key will kill Birdo by itself. Go through the locked and battle Hawkmouth. When you are done, enter Wart's room and finish him.

Hint: Defeating Wart
Use Peach for this battle. Get a fruit and avoid the bubbles that appear from his mouth. While he is harmless and motionless, hover over his head behind him. He cannot hurt you from this point. When he opens his mouth to fire bubbles, throw the fruit at him from the back of him. While he is stunned, fly back over to the front of him. Collect another fruit, avoid the bubbles, and repeat the process five more times to defeat him, most likely without being scratched.

More slot machine coins
On Worlds 1-2 and 2-1, there are formulas in test tubes that you pull out of the ground. They usually make a door appear. Throw the formula and go through the door. Pull out the weeds and you will get the coins. Then, exit through the door. Go down one of the vases nearby and come back up. You will be able to pull out the formula again. Throw the formula again and go through the door. You should be able to get coins from the same weeds again. Note: This will not work if you try it again -- they will just be original weeds.

Glitch: Living dead
Get to the point where you have one more heart, and if you lose it, you will die. Get hit by an enemy and get a heart at the same time. Your life meter will have 0 hearts, but you will still be alive when the meter says dead.

Glitch: Switched names
After completing Super Mario Bros. 2, the screen will display a list and a picture of every enemy in the game. Look at Birdo's and Ostro's names to see that they are switched.

Super Mario Brothers 3:
Getting the boot
Hold Y and press Select.

Extra items
Go to a mushroom house and choose a treasure box. Press Start, save the game, and quit. Repeat everything again to get a number of extra items, depending on how many times this is repeated.

In World 8-2, jump into the first quicksand trap and land underground. Once there, you will be able to choose between two pipes that will lead to surprises.

Getting flutes
Enter the fortress at the first place with a cape. Go all the way to the end of the first part. Hit the dinosaur that is made out of bones. Then, go back near the door, quickly run to the ledge just before the lava, and fly up to the top of the screen. Press Right while moving towards the top of the screen. After reaching the top, press Up to reach a new room.

In World 1-3, you can get a flute by standing on the last white block in the level. Keep pressing Down until you fall through the block, then hold X to run fast to the end. You will get the flute instead of the card.

In World 2, the Sand World, there are two Hammer Bros. right before the "castle". Defeat the Hammer Bro. that gives you the hammer at the end. Then, take it to the upper right-hand corner, face to the right, and break the block. Enter the passage that leads to a Fire Chomp battle. Defeat the two opponents to get a flute.

At the first castle level in World 1, before you go into the first door on the right, be Raccoon Mario (the one that can fly). Charge up and fly until you cannot see Mario to the right. When you the game will not let you fly to the right at anymore, press Up. You will be in a room with a treasure chest. Inside will be a flute. The level will end and you will not need to fight the Boss. When you use the flute, you can go to any World.

Go to World 1-3. Before you get to the end of the level, you should pass some boxes. Go to the white one, press Down, and wait a few seconds. You should fall to the ground and be behind the background. Walk to the end of the level and you should go behind the black screen. Walk behind it until it takes you to a mushroom house and you will be given a flute. Note: Do not get hit by anything or you will lose a life.

Start a new game. Begin the first level and when you get to a white block, hold Down. You will soon fall and appear to be behind all the objects . Sprint quickly to the end of the level and go past the black background. A mushroom man will then give you a flute.

Warp to World 8
To get to World 8, first go to stage 1-3. Near the end of the stage is a silver block. Hold Down until you fall down to the ground. Run across the screen behind the bushes until reaching the end of the level. Run behind the blackness until you enter toad's room. Get the whistle. Next, go to the Mid Castle. Get the first mushroom if you are small, and continue until reaching the door, but do not enter.Get the Leaf and destroy the Bone Koopa. Run back and forth until you reach full speed. Then, fly up next to the lava and over the ceiling. When you can not go any further to the right, press Up and enter the room. Pick up the chest containing a whistle. Now complete World 2 up until the pyramid level. Make sure you have a hammer from the Hammer Bros. and go to the top right side of the screen. Hit the rock next to the palm tree and move right. Defeat the Fire Thieves to get the whistle. Finally, summon three whistles. They will take you to world 8.

To get to World 8, first complete stages 1-1 and 1-2. Then in stage 1-3, stand on the silver block and hold Down until you fall through it. Run to the end of the level and you should go behind the black curtain. Keep going until you stop moving. When this happens, press Up to enter a room where Toad will give you a Warp Whistle. After that, go to the first fortress. Before you enter, get a Raccoon Tail. While in the fortress, go through the level until you see the Skeleton Koopa. Smash it, and run to the dead end with the door. Instead of going into it, run backwards until your P meter is full. Fly up on top of the bricks above where you just were. Then, do the same thing that was done in stage1-3. When you exit the fortress, use a Warp Whistle. While in the Warp Zone use your other one. Select the world 8 portal to advance to that part of the game.

Completing World 8
When getting to World 8, the last world, it is best to complete Worlds 1 to 6 without using a flute. Use it for World 7, as it is very difficult. The reason for this is for you to collect all items (there is only room for four boxes) and not use special presents (for example, Clouds, Flute, Magic P, Hammer Head Suit, Raccoon Suit). You can waste the music box; it is useless unless completing World 7, to put Piranna Plants to sleep. After World 6 is completed, use the Flute and warp to World 8. When you arrive, you must defeat the first Tank level (Cloud cannot be used to skip, Magic P is suggested). Then, defeat the Boat level (should not need Magic P). Defeat the Flying Boat level (again Cloud is useless). Use some Clouds to skip the levels. Note: You must complete the Castle afterwards before saving the game. After completing the Castle you will have a direct tunnel to this point in the World (when going to beginning of the World and taking the first tunnel). After this you must take another tunnel and defeat one last Tank Level (Bowser's Castle is in view).

World 1-2: Easy lives:
On the first T-shaped pipe, jump on all the gombas Comming out. This will be easy if you are able to fly. Jump on eight in a row and you will get an extra life. Jump on nine and you will get two extra lives, etc.

World 3-1: Second secret question box
There is a second secret question box in this level. After retrieving the first by dropping to left at beginning, go back up and to the right until you hit a wall. Jump up on the wall and walk across to another "?" box while avoiding the dangers below.

Defeating Bowser
When arriving at Bowser's Castle, run and jump on the Stone Bowser so you do not get hit by the laser and keep jumping on the other Stone Bowsers. Or, you can use a Magic P to fly over everything. Once you arrive at Bowser, the red door on the right cannot be entered. You must tease Bowser, while dodging his fire balls until he tries to jump on you. When he jumps, it is on the last place you were while he was jumping (if you are flying over him, you cannot defeat him). When he lands, you must get him to jump on the blocks on the floor. Get him to jump through the floor. The red door will open and a strange sound will play. Go through the red door and you complete the game.

Unlimited P-Wings
Get the P-Wing by collecting all the coins in stage 1-4, complete world 1, and save the game. Quit and repeat to get as many P-Wings as needed.

Easy 5-ups
Run at full power for a few seconds before hitting the box at the end of a regular level to almost always get a star. Do this in three levels in any world to get five extra lives. This is easiest in World 1 (levels 1-1, 1-2, and 1-3). You can use the world select feature (press A at the file selection screen) to go to World 1 to get extra lives.

Turning into a statue
Get Tanooki Mario (anyway you want), then hold Down and press Y. You will be a statue that is invincible. It will last for a few seconds or until you release Down (whichever is fastest). Use this when you are in the air and you will fall and can kill your enemies. This kills turtles in one shot.

Turning into other Mario forms
Press Select in any level to turn into Super Mario. Press Select again to transform into Raccoon Mario. Press Select again to transform into Frog Mario and so on. Note: This does not always work.

Invincibility in statue mode
Turn into squirrel with the squirrel costume or into a statue by pressing Select then holding Down and pressing Y. When you are still in statue mode, hold Down and press Select. Your costume will change to a different color, but it will make you invincible .Do not go back to the squirrel costume or you will not be invincible anymore (unless Down is still held while passing the squirrel).

Defeating Bosses
Usually after the Boss fires magic (from the magic wand), you then can jump on his head. Repeat this process until the Boss is defeated.

Walking forwards while moving backwards
Go to a level with a scrolling screen (such as the Boss ships). Wait for the left side of the screen to catch up with you. Then, look to the left side of the screen. Mario will appear as if he is walking forward while moving backwards.

Easy coins
In level 3, go to the place with many gold blocks. Pick up the red turtle, then throw him towards the music block (the one that bounces). After it is done destroying them, go down by where it ended and jump up. Then, jump on it two times and you will get bounced up into the clouds for extra coins.

In the castle with all the bones that come to life, there is a location where a "?" block has a P and there is a space. Go to the left of it and press Up in different places. You will be taken to a place with coins.

Get all three Star Cards
When you get to the end of the level, keep running without stopping. Jump just when you get under it so that you hit it.

Extra lives
Go to level 1-2 (grass-looking level) and jump the second pipe. Use or obtain a Leaf/Raccoon Mario and jump from one Goomba to the next. Continue to jump until you reach 10,000 points. After that, every Goomba you land on will give you an extra life.

If you have the Raccoon Tail and can fly, when you get in the clouds wait until the second section of coins then run and fly. You will see a box surrounded by coins. Do not try to get all the coins. Just hit the box for an extra life green mushroom. This can be done on every cloud/coin screen.

Higher jump height
During certain levels in the game you can jump on pink musical-note blocks to access secret cloud bonus-coin areas to collect more coins and another extra life. When you jump on these blocks to access these areas, it is possible to modify how high you jump into the air. If you really get a good enough running start and get the P-Meter flashing at full power when you jump onto these blocks, you can jump even higher. Note: this trick can only be done with certain pink musical-note block in certain levels. Also, to do this trick with Frog Mario you then need to be holding a turtle shell to run to get the P-Meter up to full power.

Koopa without fireballs:
At Koopa's castle you must keep a P-Wing through the level. Normally, Koopa shoots fire during the battle. When you enter the place where you face Koopa, stop. Fly up and go on the wall. Go all the way until you see the other side of the wall. Do not go all the way to the other side. Fly back to the normal side from which you came then face Koopa without fire.

Glitch: Skip hole
In World 6-1, run until you get to the first group of ice blocks. When you get to the tip of last ice block, jump forward. You should be on the other side of the hole. Note: This may require a few attempts.

Battle game invisibility:
Get hit by an opponent in the battle game. Then, do not press anything on the controller.

Glitch: Mario climbs on air:
Go to the two platforms right after the Hammer Bros. in level 3-1 and get on the lowest platform. Jump to make the vine come out on the right side of the platform. Then, drop down and slowly walk off the edge of the cliff you are standing on. You now should be climbing on air. Note: If you run against the bottom stair, press Right when you are in the air to slide across the cliff.

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