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press Start to pause. Now, press B, R, A, Select, Select, Y, A, B, Y, A, and B,
then press Start again to unpause. After that, you have three choices that can
be used in any combination:
1) Infinite Lives Press Start to pause, and press R, A, Select, Y, then Start
again to unpause.
2) Stage Select: Press Start to pause, and press A, L, L, then Start again to
3) Super Slo-Mo: Press Start to pause, and press L or R to move frame by frame.
mode: Pause game play and press
B, R, A, Select(2), Y, A, B, Y, A, B, Start. Resume game play and use one of
the following controller actions to activate the corresponding cheat:
Extra lives --- Press
Start to pause game play and press R, A, Select, Y, Start.
Unlimited lives ---
Press Start to pause game play and press R, A, Select, Y, Select, Y, Start.
Level select --- Press
Start to pause game play and press A, L(2), Start.
Slow motion --- Press
Start to pause game play and press L or R.
Easy virtual world
level --- Press Start to pause game play in the Virtual World, tap A
repeatedly, and press Start again.
Wayne mode: Press Start to pause game
play in the virtual world. Press B, R, A, Select, Y, A, B, Y, A, B, Start(2),
A, L(2), Start. This mode allows level selection. You will skip the virtual
world. Note: Do not do this code if you are not in one of the worlds that you
enter by going through a spinning green hexagon. This does not work while
fighting the doom player.
life: Begin a new game and find
the first police car. Position your character in back of the car to punch the
tail light. Punch the tail light until an explosion is heard. Continue game
play and press R to refill life.
for free: Press Left, X, A at the
$6,000,000: Enter JFKBBBBBBBBBBJFK as a
password: Enter WDJCFBRPRLJBWFDL as a
password for $4.8 million, all car parts, and the Cabrio.
mode: Insert a Super Scope and
start the game. You can now play in Shooting mode, where the Super Scope is
used to control your car, and you can shoot opposing cars during races.
turbos: Allow the demonstration
that follows the title screen to go to completion. Begin game play after the
title screen re-appears to have unlimited turbos.
Easy money: When competing in any race,
try to get a "Careful Driver" award. To do this, do not hit any cars
during the race. You will gain the same amount of the race prize. For example,
if you are in the Mojave Desert Race, the prize is $28,000. If you get the
"Careful Driver" award you will double the race prize ($56,000).
To Friend concert version: Select the Omake mode
option at the title screen. Highlight the Lover To Friend option. Then hold
Select + L + R and press A, B, X, Y. The screen will fade and a special
sequence of Momozono's Lover To Friend song will start.
mode: Enter _JOSHUA_ as a
password, where "_" indicates a space. This allows all rooms to be
accessed, unlimited lives, and pies/balls to be refilled by pressing L + R.
Level - North
American --- European
2 - BARTMAN ---
3 - SMITHERS ---
4 - SNOWBALL ---
5 - JEBEDIAH ---
Easy rat trapping: This may be done in any
room where Krusty has at least two moveable blocks. Position the first block
near a wall. Wait until the rats have crossed and are between the wall and the
block. While standing on top of the first block, release the block that Krusty
is carrying and trap the rats. If the area where the rats are trapped is only
as wide as one block, all the rats in that space will be compressed into a
single rat. This is especially useful in areas where Krusty must build stairs
for the rats to climb in order to reach the trap.
battle: Defeat the last Boss to
enable the "B" selection on the options screen. Choose this option to
begin a battle with all six Bosses in order, with one life, and no chance to
test: Complete 100% of the game
to enable the "?" selection on the options screen. Choose this option
to view all the introduction to the game and all worlds and the various
mini-game: Complete the "M"
option mini-game to enable the "J" selection on the options screen.
Choose this option to begin a jumping mini-game.
health: Summon your assistant, then
assimilate him again to regain a small amount of energy.
Fun Bones level: After completing lands 1 to
4, go opening menu and select the game that you have reached land 5. Select
"Options" and then select the "M" instead of the sound
check (the small music note). This will take you to a little game center where
you can play each Bones game in order.
Defeating Boboo: To defeat Boboo, the
fireball mini-Boss, get the rock ability and chuchu hit him once to take away
half his health. Then, spin again. This is faster than taking the rock things
he creates when he rams the wall and spitting them back at him. Note: This does
not work against the Boss Butch because you do not get an ability in that
Hidden doors: When you reach a dark area,
use Kine the fish and use the powers of electricity to brighten the area. Some
stages will have secret doors revealed.
Two players: Normally you would press A
on the controller one when you have a power to make a helper. To play with two
players, press A on controller two. Instead of "CP" appearing above
your helper, it will read "2P". Alternately, when you already have a
CPU helper, press any button on controller two. Their designation will change
from "CP" to "2P". It is much easier to complete the game
when you have two players.
Metroid reference: In the Ice Land stage 2,
the Metroids and Samus will both appear.
Character --- Ice
--- Fire --- Stone --- Electric --- Cutter --- Needle --- Parasol --- Broom
courses: Earn at least a bronze
medal in all eight regular courses to select extra courses during a two player
game. Earn a silver gold medal in all eight regular courses to select extra
courses during a single player game.
test: Earn a gold medal in all
the extra courses.
select: Earn a silver medal in all
eight one player extra courses to unlock the "Dance Select" option at
the title screen. This option allows players to select Kirby's victory dances.
select: Earn gold medals in all
eight regular or extra courses to unlock the "Map Select" option at
the title screen. Note: Earning the gold medals on all the extra courses will
allow more courses to be selected.
name: Display to the members list
and highlight the name. Hold L + R and press A. Enter a new name to replace the
life: Get a hole-in-one to get an
On Controller 2,
hold A, B, X, Y, then press Reset on the Control Deck. While still holding the
buttons on Controller 2, press Start on Controller 1. Now go to the Options
mode, choose "Custom" and you will have more options to choose from.
options (NTSC version): Hold A + B + X + Y on
controller two and reset the SNES. Continue to hold the buttons and choose the
options selection, then the custom selection. Several new selections will
appear on the custom screen.
options (PAL version): Begin game play in
competition mode. Hold A + B + X + Y and reset the SNES. While continuing to
holding those buttons, choose the options selection, then the custom selection.
Several new selections will appear on the custom screen.
Competition strategy: Start the game in
competition mode and make three vertical columns on the right side of the
screen from the bottom to the top. Then, match the other falling blobs with the
third column. Sometimes you will do a big avalanche such an "HERE
COMES" (three big brown boulders, four medium clear boulders and one
little boulder). If you manage to do that, you will kill anyone instantly.
Practice first, because you have to do the technique faster than your opponent.
complete the normal games, then finish the Arena. A sound test option will
Pause game play in
any level except for "Milky Way Wishes" and quickly press L, R(2), L,
X, A. The majority of opponent attacks will now be half as effective.
Pause game play and
quickly press R(3), L(3), A, B, A, B, A, B at the start of a level.
monsters in one hit
Press Up, Down,
Left, B at the selection screen.
Hold L + R and
Heal your Kirby's helper
Throw away the
Special skill and allow the Helper to touch it. He will transform and his
health will be restored.
Kirby's helper self-destruct
Have the helper
continuously press A to begin flashing and die. This is helpful when playing in
two player mode, when the Kirby player has a skip that he or she wants to keep.
The helper can do this, then touch the enemy with the desired power.
Copy Vision ability
Locate the large
diamond shaped green star in Milky Way Wishes. Approach the star and press the
button to enter a level. Complete the level to get the Copy Vision ability.
The fire ability
can be found after the very first part of the Hotbeat level. The large space
filled with lava/coals has a door in it. Hit the bomb block to create a space.
Full or very high health is required for this next step unless the
"Invincibility" code has been activated. Enter the space through the
lava. You will get burned at least two times. Go through the space, and the
fire ability will can be obtained inside (after defeating a few Burnin' Leos).
test: Successfully complete the
normal games, then finish the Arena. A sound test option will become available.
reset: Hold L + R and press Start
Heal your Kirby's helper: Throw away the Special
skill and allow the Helper to touch it. He will transform and his health will
Note: Kirby cannot
have a power if you use the following trick. Press A while you are near
your helper to turn him back into a power. Suck in the power, then press A
again to turn him back into a helper. He will now be at full health.
Kirby's helper self-destruct: Have the helper
continuously press A to begin flashing and die. This is helpful when playing in
two player mode, when the Kirby player has a skip that he or she wants to keep.
The helper can do this, then touch the enemy with the desired power.
Copy Vision ability: Locate the large diamond
shaped green star in Milky Way Wishes. Approach the star and press A to
enter the level. Complete the level to get the Copy Vision ability.
When you have the
ability on the out-world map to move around, look for a semi-large green star.
Press A to warp to a new planet named "?". Complete the
planet, and you will find Take And Copy/Copy at the end.
Get any Ability using Copy: Before you go to any
planet, go to the small green star called World "?" first and obtain
Copy. Then, go to any world that has enemies with abilities. Select Copy and
use it on one of them. You will be able to get that ability without officially
obtaining the ability for that world. Note: You cannot take it with you.
Fire ability: The fire ability can be
found after the very first part of the Hotbeat level. The large space filled
with lava/coals has a door in it. Hit the bomb block to create a space. Full or
very high health is required for this next step unless you get the Invincible
Candy, which is found fairly close to it. Enter the space through the lava. You
will get burned at least two times. Go through the space, and the fire ability
will can be obtained inside (after defeating a few Burnin' Leos).
Fire Kirby: You can control Kirby's
fire by pressing Action and the D-pad. To set Kirby on fire, if you are in the
left position hold Fire and hold Right.
Powerful duo: This move can only be used
in two player mode. Player two must have Wheelie, and it does not matter what
Kirby has. Player two will control the movement, while player one shoots stars
in any direction. Note: It may not shoot far, but it can kill a Boss in about
three to four hits.
Defeating Dyna Blade: To defeat her easily, have
your partner as the sword element then use any element for yourself. Once she
appears onscreen, your partner will immediately attack her without you
starting. If he dies, then you take what is left of her.
Defeating Marx: Choose the Surplex ability
(were you can grab enemies and do strong attacks on them). When Marx launches
the blue ice orb or one of the boomerang blades, grab it and throw it at him.
This will kill him in three to four hits, depending on what you grab and how
you hit him with it.
To defeat Marx from
Milkyway Wishes, just use the Hammer ability and press Up + Y if
you have the chance. When he is low on health, press Left, Left, Y
and you should defeat him. Note: This strategy can also be used to defeat
enemies at the arena. This may take awhile -- make sure you have full health at
the start of the fight.
Defeating Sir Meta Knight: In the Meta Knight game, if
you wait a long time without grabbing the sword, you will be able to use the
ability you currently have against him.
In the last level,
after you defeat Sir Meta-Knight and exit his room, a timer will appear and you
will drop down onto a wheelie partner. As you are escaping, for about the first
three-quarters of the stage, his cape will transform into wings and he will fly
above to attack and harass you. Shoot stars at him and he will go away if he is
defeated or you reach the three quarters mark. Note: You must have two players
to do this trick. In single player mode while on a wheelie partner, you only
control his super-speed dash. In two player mode, player two controls the
super-speed dash, and player one will control a star-shooter that seriously
To easily defeat
Sir Meta-Knight, have a Bio-Spark (Ninja-ability) CPU helper. Bio-Spark will go
berserk and attack Meta-Knight repeatedly. He will most likely die, but will
reduce Sir Meta-Knight's health by over 80%, leaving you a small job to finish
Defeating Waddle Dee: To kill Waddle Dee in the
arena, just inhale.
Easy Nova battle: When you fight inside Nova
(second round) skip the second gun. Do not destroy it, then when you destroy
all the others on the way up, you will get an easy way back. This sometimes
works and makes it easy not to get injured at all.
When inside Nova
during the second part of the stage (when flying around all the columns that
are different colors), the first column you reach is red. Destroy it. Then,
destroy everyone until you get to the next red column. Avoid this one. The reds
move in more space and hence are easiest to dodge. Destroy the next one (blue),
but do not destroy it too early. Once you kill this blue one, if done
correctly, it will go backwards. Wait until you can see the green one, and then
destroy the blue. Then, quickly destroy the blue and all you will have to do if
kill the two reds remaining and no life will be lost.
Arena fight: In "The Arena",
you will encounter an enemy called "Computer Virus". During the fight
at the top of the screen, text will appear, temporarily turning the game into
an RPG. For example, if your ally gets killed and you heal him in the text, it
will say "Kirby and company regain their power". Also, it will tell
you when and what the enemy will be attacking you with. Furthermore, it will
tell you how many HP of damage you gave to the enemy. Note: It will not tell
you how much HP of damage you took.
Easy underwater treasure chest: Get the rock. Go above the
chest and turn into the rock. You will sink into the water. When you hit the
bottom, change into Kirby again and press Up.
Unlimited RPG battles: To fight the CPU virus
enemy unlimited times, complete the Halfmoon level in Milky Way Wishes. Note:
You must complete the entire level before and fight it each time.
Super shield: To get a super shield,
create a partner that has Plasma Power. Have a second player press Start to
take control of the partner. Have him or her press Left, Right very rapidly to
get a quick maximum charge. The energy aura around you will resemble an
electrical circle. Press R or L to block. The shield that you will normally
have will be under the aura, making it appear as if you have a double-layered
shield. Note: You must have two players to do this. CPU partners never block.
Invincible to lava with Ninja: To become invulnerable to
lava, use the Ninja ability. Use the "Stick To Wall" and
"Triangle Jump" technique combo to climb a wall of lava. Note:
Triangle Jump from a normal wall first. This only works on the Hotbeat level in
Milkyway Wishes. You cannot stick to lava walls -- you will get hurt and be
thrown from the wall. You must touch a normal wall first for this to work.
Finding Suplex on a planet: It is on the fire level on
Milky Way Wishes.
Getting your partner on the coal mine cart: Fly up in the air, then
your partner should fly with you. Then. slowly drop to the cart. Your partner
should now be in the cart.
Dyna Blade: Power rooms: In the second and second-to-last
levels, you may find Star blocks that you can slam down using the Hammer
ability. Slam them down and the ground will blow up creating a bed of lava, and
a large red switch will appear. Touch it. This will take you out of the level
and an explosion will occur in the mountain or hill near the level. Go to that
location and you will find a room with enemies with powers locked up in cages,
ready to be inhaled by Kirby for his use. You must have the mirror ability to
hit a bomb switch in level two. In order to get the second power room, you must
hit a bomb switch to make the ground covered in lava in level four.
Milky Way Wishes: Damaging enemies: The Copy ability will deal
a lot of damage to enemies (including Bosses) who cannot be copied.
Milky Way Wishes: Defeating Bosses: To defeat the Bosses in
Milky Way Wishes easier, gain the Stone ability. When facing a Boss, create a
helper out of another ability, CPU or human, and turn into a rock while they
attack. When they die, wait until it is safe then turn back to Kirby, switch to
a another ability, create a new helper, switch back to stone, and turn into a
rock again. Repeat this as needed until the Boss is defeated. This is very
helpful against the final Boss.
Milky Way Wishes: Entering: To enter Milky Way Wishes,
you must play through and win all of the other games and events.
Milky Way Wishes: Identities: There are 19 identities in
Milky Way Wishes.
Floria Ice is found at the start of
the level when it is winter.
Fighter is found under a lake in summer or winter
Cutter is found under the second tree you pass in summer
Aqualiss Parasol is found in on a
platform when you blow up an underwater bomb.
Sword is received when you beat up Suplex.
Beam is randomly put somewhere in the underwater maze.
Skyhigh Jet is found in a door on top
of a thin passage with a block with a star.
Wheel is found in the place you shoot up to when you get launched by the
Wing is found in one of the door in the three door maze.
Hotbeat Fire is found in the lava room
under the Invincible Candy; blow the bomb up in the middle.
Suplex is found on top of blocks after you find the food that is in the form of
an up arrow.
Cavios Bomb is received after beating
the Poppy Brothers Jr. Boss.
Hammer is received after you beat the Bonkers Boss.
Stone is found in the door that was a switch activated barrier; blow up the
bomb that spills out water.
Mecheye YoYo is found in the door in
the air that has wind gusts.
Plasma is received when you beat up the Fighter boss at the top of the
Halfmoon Mirror is found under a block
in the mine cart room.
Ninja is found in the blocked by a wall and a bomb in the wind gusts place that
lifts you up.
To find Copy, there is a green star between Skyhigh and Cavios, proceed through
the level until you see it. Fly to it because there is no bottom.
Mario series references: The Mario Bros. can be
found hidden in the background in two places. Enter the game "Spring
Breeze" and go to level 4, Mt.DeDeDe. When battling DeDeDe, go as far as you can
to either side of the ring and you should be able to see Mario, Luigi, Birdo,
and Toad cheering in the crowd below. Note: You can either pause game play or
use the Stone ability to get a good look without getting killed. For the second
appearance, enter the game "Megaton Punch". Push any button to get
the red power gauge out of your way, then look to the left or right side of the
stage to see the picture of the Mario Bros. (in the crowd) mentioned above.
Get a Stone power
and start transforming. If you are lucky, you will rarely turn into a status of
Mario or Samus.
Change Rocky's color: In Milky Way Wishes go to
"Hotbeat". At the last area, get the extra life with hot coal above
it. Make "Rocky" the helper and use controller two to use stone. He
will change colors.
Milky Way Wishes: In the Milky Way Wishes
game, create a second character. Have someone take over that character. Damage
player two until it starts exploding, or repeatedly press A, then run
into an enemy. Whether you have that power or not, it will copy. Note: This
will not add any powers to your database of powers.
Quickly Press Down,
R, Up, L, Y, B, X, A at the Capcom logo before it disappears. The title screen
will flash blue to confirm correct code entry.
Begin game play and
use one continue. Press Start on controller two during the countdown before
using a second continue, but do not select a character. Press Start on
controller one before the countdown ends. Choose characters for both
players(using B on controller two to select player two) to resume game play
with 99 continues.
mode with same character: Quickly Press Down, R, Up,
L, Y, B, X, A at the Capcom logo before it disappears. The title screen will
flash blue to confirm correct code entry.
continues: Begin game play and use one
continue. Press Start on controller two during the countdown before using a
second continue, but do not select a character. Press Start on controller one
before the countdown ends. Choose characters for both players (using B on
controller two to select player two) to resume game play with 99 continues.
_ O _ _ O O _ _ O O _ _ O _ _ O _ O _ _ _ O O _
O _ _ _ _ _ _ O _ O _ O _ O _ _ _ O _ _ _ O O _
O _ O _ _ _ _ _ _ _ _ O _ _ _ _ _ _ O O _ _ O _
O _ _ _ _ _ _ _ _ _ _ O _ O O _ _ _ O _ _ _ _ _
14 15 16 17 18 19
O _ _ _ O _ _ _ O _ _ O _ O _ _ _ _ O _ _ _ O _
_ O _ _ _ _ _ _ _ _ O _ _ _ _ _ _ _ O _ _ O _ O
O _ _ O O _ _ _ _ _ _ O _ O O O _ O _ O _ O _ _
_ _ _ _ _ _ O _ _ _ _ _ _ O _ _ _ O _ _ O _ _ _
20 21 22 23 24 25 Demon Overlord
O _ _ _ _ _ _ _ _ O _ _ _ _ _ O _ _ _ _ _ _ _ _ O _ _
O _ _ O _ _ _ O _ O _ _ _ _ _ O _ _ _ _ O _ _ _ O _ O _
_ O _ _ _ O _ O O _ _ O _ _ O _ O O _ _ _ _ _ _ O O _ _
_ O _ _ O O _ _ _ _ _ O O _ _ _ _ O _ O O _ O _ O O _ _
ending sequence: Enter The Lady, The Lady,
The Lady, The Lady, The Lady as a password.
the Staff Pieces: When told to go find the
missing pieces of the staff to break the Northern wall, enter Gallop, Merlin,
Brick, Trunk, Brick as a password to leave one piece left unfound. Find the
piece of bread and the weary traveler and end your quest.
Ending: Enter Woman, Merlin, The
Lady, Arthur, The Lady as a password. Complete The Dark Forest/Plain of the
Dead area and you will be ready to storm Morgana's castle with all of the
shields and keys for all your knights.
In the vs menu hold
right while pressing all the punch buttons (y-x-r).
Press down and
start at same time for combo breaker.
If you are losing
at the end of the fight. And your opponent doesn't finish you. Press
L+R+A+B+X+Y around 5 times to fight back. You will after 2 hits from your
(To pick the stage
in a two-player game, you must first choose your character. Then simultaneously
press the following pad directions and buttons to access these stages)
Random Stage Select: Press UP and START
Eyedol's Stage: Press DOWN and Fierce punch (X button)
Glaciul's Stage: Press UP and Fierce Punch (X Button)
Street Stage: Press DOWN and Weak Kick (R Button)
Orchid's Stage: Press UP and Medium Kick (B Button)
Spinal's Stage: Press UP and Weak Kick (R Button)
Cinder's Stage: Press UP and Fierce Kick (A Button
Riptor's Stage: Press DOWN and Medium Punch (Y Button)
Sabrewulf's Stage: Press DOWN and Medium Kick (B Button)
Fulgore's Stage: Press DOWN and Fierce Kick (A Button)
opponent dance with CINDER
Pick Cinder and
beat your opponent. When screen turns red and says "danger" press
back, back, A.
to go to sky stage
When the screen
shows to pick a person press [Down+B] and you will be in sky stage. A next code
is to go to spinal's new stage when you have to choose a person press [Up+Y]
and you will go to the new stage.
When announce says
"Danger" get very close to your opponent and quickly press Left,
Down, Right, A.
When the Vs. Screen
appears (with a close up of each character's face), press Down and Start.
At the player
select sceen chose Cinder. At the vs. Screen do this combo, hold Right on the
controller and press L,R,X,B,Y and A if you hear 'Eyedol' take your finger off
of Right and your Eyedol.
To view a ending of
a character go to options, put in 4 or more stars on the difficulty section,
stat a new game (1 player game) select any character and complete the game by
defeating Eyedol now enjoy your character's ending you can view it again by
completing the game again.
as Eyedol: Highlight Cinder on the
character selection screen in one or two player mode. Then, hold Right and
quickly press L, R, X, B, Y, A at the Vs. screen. A voice will say
"Eyedol" to confirm correct code entry.
against Eyedol: Begin game play and
intentionally lose when facing Eyedol. Allow the timer to expire on the
"Game Over" screen. Select practice mode to fight against a helpless
fighter selection: Hold Up and press Start at the character selection screen.
costume: Press Up or Down while selecting a fighter.
motion: Hold Left and all three Kick buttons at the Vs. screen.
Turbo: Hold Right and all three Punch buttons at the Vs. screen.
level 2: Hold Right and all three Kick buttons at the Vs. screen.
level 3: Hold Left and all three Punch buttons at the Vs. screen.
select: Choose the fighters in a
two-player game by holding one of the following buttons. Keep the buttons held
until the match begins. Glacius - Up + L
Ice - Up + X
Dungeon - Up + Y
Spinal - Up + R
Orchid - Up + B
Cinder - Up + A
Thunder - Down + L
Riptor - Down + Y
Eyedol - Down + X
Street - Down + R
Sabrewulf - Down + B
Fulgore - Down + A
Secret Sky - Down + B simultaneously on controllers one
Random - Up + Start
practice mode opponent: Use controller two to enter
practice mode. Select a character and press Start(2) to return to the title screen. Use controller one to enter
practice mode to fight the character that was chosen using controller two.
ending: Complete the game under the
hardest difficulty level without using a continue any continues.
combo breakers: Press Down + Start at the Vs. screen.
options at vs. screen: Press Select at the vs.
Comeback trick: When your character is
defeated twice in a match, and the "Danger... Danger... Danger..."
announcement starts, rapidly and repeatedly tap all Punch and Kick buttons. A
whistle will sound if your opponent does not touch your character. Your
character will no longer be stunned and will be able to fight again with five
times the attack power.
No mercies (fatality) and humiliations: To do humiliations, you
must be on your first life, your opponent must have lost all their energy, and
the background must be red. Press the humiliation combo when your player is
anywhere on the stage.
Chief Thunder (No mercy): Press B,
DB, D, DF, F + FP at jump distance
Cinder (No mercy 1): Press B, DB, D, DF, F + QK at jump distance
Cinder (No mercy 2): Press F, DF, D, DB, B + FK at close distance
Cinder (No mercy 3): Press B, B, B + MP anywhere
Cinder (Humiliation 1): Press D,
D, D, F + QK Cinder (Humiliation 2): Press B,
B, B + FK Fulgore (No mercy 1): Press B,
DB, D, DF, F, FK at jump distance
Glacius (No mercy 1): Press B, DB, D, DF, F, MP at jump distance
Glacius (No mercy 2): Press F, DF, D, DB, B + FP Glacius (No mercy 2): Press F,
DF, D, DB, B + FP at sweep disance
Glacius (Humiliation 1): Press B,
DB, D, DF, F + MP Glacius (Humiliation 2): Press F,
F, F, B + QP Jago (No mercy 1): Press: B,
F, F, F, QP close
Jago (No mercy 2): Press B, B, F, F, MP anywhere
Jago (Humiliation): Press F, DF, D, DB, B + MK Orchid (No mercy 1):Press B,
B, F, F, QP outside sweep
Orchid (No mercy 2): Press D, F, B + QK (and press A if close)
Orchid (Humiliation): Press F, DF, D, DB, B + FP Riptor (No mercy 1): Press B,
DB, D, DF, F + MP outside sweep
Riptor (No mercy 2): Press F, F, B + FK at punch
Riptor (Humiliation): Press D, D, F, F + FP Sabrewolf (No mercy 1): Press B,
B, B, MP at close
Sabrewolf (No mercy 2): Press B,
B, F + MP at close
Spinal (No mercy 1): Press B, B, F + QP at close
Spinal (Humiliation): Press F, F + QP Spinal (Humiliation 2):Press B,
B, B + MK anywhere
Spinal (Humiliation 3): Press B,
DB, D, DF, F + FK T.J. Combo: (No mercy 1): Press B,
B, F, F + MP at close distance
T.J. Combo (No mercy 2): Press B,
DB, D, DF, F, + FK at close distance
T.J. Combo (Humiliation): Press D,
D, D + QP
Ultra combos: Ultra combos are usually
executed by doing a special move in the middle of any combo. Press these
buttons while doing any combo:
Cinder: Press Forward(2), X Jago: Press Half Circle Back,
R Combo: Press Forward (two
seconds) Back, X Thunder: Press Back (two
seconds) Forward, L Orchid: Press Back (two
seconds) Forward, Y Sabrewulf: Press Forward
(two seconds) Back, R Spinal: Press Half Circle
Cinder: Melt opponent: Select Cinder, then beat
your opponent until the voice says "Danger!". Then, press Back(3), Y.
If done correctly, the background will get darker and Cinder will melt the
Cinder: Humiliation: Select Cinder, then beat
your opponent until the voice says "Danger!". Then, press Back(2), A. If done correctly, the voice will say "Humiliation".
Cinder: Invisibility: Press Half Circle Back + L.
Cinder: 20-hit combo: Select Cinder, then beat
your opponent until their life bar if flashing red. Quickly press Forward(2),
MP, then rapidly press all Punch buttons while pressing Forward . If done
correctly, this should result in at least a 20-hit combo.
Cinder: Ultra combo: When your opponent's life
is blinking red, charge Back to Forward, Y, and press Forward(2).
Then, press L(2), Forward(2), L(2), Forward(2), X. Note: While he is hitting the
opponent, he morphs invisible. At the end you will suddenly see him do the kick
move that makes them fly in the air. As the opponent falls press Forward(2), Y or X for at least
one or two hits.
opponent's life is blinking red, charging Back (two seconds) to Forward
+ Y. Then press Forward, Forward + Y, L(3), Forward, Forward + L, L(3), then press Forward(2),
X for his Ultra combo and do
about 28 hits. When the opponent falls, press Forward(2), Y. If
you did a Combo Breaker, this should do about a 31 hit Ultra.
When your enemy has
his health blinking red, press Forward
+ Y repeatedly. He will hit the
enemy, sending them flying. Then, press Forward,
X and he will turn invisible and
hit the enemy 20 to 24 times.
Cinder: Send opponent flying: Use the move to turn into a
fireball, then rapidly press Punch and Kick at one time before the announcer
says "Danger!" when your opponent has a bar remaining. You will hit
fierce kick and your opponent will fly high off the screen and come back down.
Press B + Toward.
Eyedol: Combos: Press Back + MP to stomp, then sweep the D-pad from Down, Down/Forward, Forward + FP to
shoot three fire balls.
Get close enough to
an enemy to fast kick them. Keep on pressing Fast Kick quickly. If not blocked, this will result in a combo
that is usually not broken.
To do Eyedol's
eight-hit combo, press Back, Forward + L, then hold Back
and press R(2). Finally, press Forward and rapidly press X.
opponent and rapidly press R.
Eyedol will continuously kick the opponent. Note: The highest combo you can get
by doing this is a King/11 Hits.
Eyedol: Three multiple fire balls: Press Back, Back, Y to
execute his stomp. Then as he is stomping, press X to execute regular fire
Fulgore: Tank fatality: When the screen turns red
and says "Danger", press Down, Down/Forward, Forward + A. The screen
will turn dark and his head will turn into a tank-like machine gun which will
shoot your opponent.
Fulgore: Humiliation: When the screen is flashing
"Danger", press Back, Down, Forward + B.
Glacious: Defeating Spinal: Get far away from your
opponent, then execute the Liquidize (Down, Down/Forward, Forward and any
Kick). Press FK as fast as possible while Glacious is a liquid moving on the
floor. Then, do the Liquidize again but follow-up with MK. He will do the MK
Uppercut on the other side of your opponent. You can start a combo by pressing
FK or QK. Do the same thing except first with MK and then with FK. This time,
he will do the Fierce Uppercut at the other side of your opponent.
Glacious: Combo: When your opponent's power
is flashing red, execute Cold Shoulder, press MP(4), then Ice Lance.
Jago: Defeating Spinal: Try to get in his face,
preferably by forward jumping and rapidly pressing MP. He will not be able to
move and will eventually faint. Do it again on the second one. He might get
away. Get back in his face and do it again. He will eventually die.
Jago: 12-hit combo: Stand any distance from
your opponent with Jago and start by sweeping across the D-pad from Forward, to
Down, to Back, and pressing FK (A) immediately afterwards. During Jago's
leaping kick, near the end or afterwards, press QK (B), sweep the D-pad
backwards again, then press FP (Y), then QK (B). Sweep the D-pad once more
backwards and press QK (B). Often the combo will end with a triple leap kick,
making it a 12-hit move. If not, Jago will finish off with a last jump kick
giving you a 10-hit monster combo.
Orchid: 19 hit combo: Start with Orchid's Flick
Flack (hold Back for two seconds then Forward + MK or FK). Then, immediately
press Back + FK. Then, press MK then another Flick Flack. Note: Keep Back held
; this is needed to finish the combo. Then, press L(3), do the Flick Flack, but
instead of using the MK or FK, use the WK and that will then finish the combo.
Orchid: 22 hit killer combo: Press A to execute her Flik
Flak Kick, then hold Back and press L(3), then press Forward + A. Hold Back and
press L(3), then press Forward + A. Hold Back and press L(3), then press
Forward + A. Hold Back then sweep the D-pad in a Half-circle Back and press X.
Note: You can put the moves in your ultra for a 36 hit combo.
Orchid: Flash: When you have defeated your
opponent and the background is red (announcer saying "danger"), stand
about four body spaces away and press enter Back(2), Forward(2), Quick Punch.
If done correctly, Orchid will turn her back to you and open her shirt. The
opponent's eyes will pop out and he or she will fall down.
Orchid: Ultra 28 hit combo: Hold Back for approximately
two seconds. Then, press Forward, X, A. Next, hold Back for approximately two
seconds. Then, press Forward, A. Then, press Back + A. Now press Forward + Y at
the same time. If done correctly, Orchid will execute a 28 hit ultra combo
Note: In order to do an ultra combo, your opponent's energy bar must be
Orchid: 29 hit combo: Step quite far back and
execute a flip (Back for two secondss, Forward + A). The flip should just clip
one foot of your opponent or else the rest of the combo will not work.
Immediately press L then do another flip. Press L again and repeat until you
have done four flips total since the start of the combo. Press Back and B, then
do a flip, but instead of doing it with the A button use R. If done correctly,
you should have done 28 hits and your opponent should be in midair. Do Orchid's
Jet move (Left, Down/Left, Down, Down/Right, Right, L), which should execute a
fire ring. If timed correctly, you should be able to hit them when they come
down, making this a non-ultra 29 hit combo.
Orchid: Ultra 33 hit combo: Start with Orchid's Flick
Flack (hold Back for two seconds then Forward + MK or FK). Then immediately
press Back + FK. Then, press MK then another Flick Flack. Note: Keep Back held
; this is needed to finish the combo. Then, press L(3), and finish them with
Forward + MP. This will activate the Automatic Ultra Combo finisher.
Orchid 45 hit combo: First, you need to have
done a combo breaker within the match, Then, start the combo while your
opponent is flashing red. Start the combo with a FK Leg Flick, then press QP,
then another FK Leg Flick, then press QP again, then charge forward to back MK
to do a Reverse Kick Flip, then press QP, then another FK Leg Flick, then press
QP, then do the San move (Forward, Down/Forward, Down, Down/Back, Back MP, or
QP) with MP, then charge back to forward MP for her Ultra. This results in 42
hits. Since you have done a combo breaker, Orchid will throw three projectiles.
Right before your enemy falls from an excruciating beating, do the
"Projectile" move (Back, Down/Back, Down, Down/Forward, Forward FP,
MP, or QP) with QP, to release three projectiles.
Orchid: Humiliation song: Select Orchid and fight
your opponent until the background flashes and the "Danger!" warning
starts. The background will get red. Then, press Forward, Down, Left + X. If
done correctly, Orchid will hit the opponent and it will start dancing.
Riptor: Bumblebee: When your opponent is about
to die and is in the red screen, press Back(2), B at a medium distance to
perform Riptor's fatality, the Bumblebee.
Sabrewulf: Smack opponent off screen: Stand one body length away
from your opponent, then and press Back(2), Forward, Y. Sabrewulf should howl,
then smack your opponent onto the screen. Then, that opponent will slide off
Sabrewulf: Ultra combos: When your opponent has blinking
red energy, do the Sabre Spin with X,
hold Back and press A a few times, Sabre Spin with Y, hold Back and press L a
few times, and then charge forward and press Back followed by R.
After he finishes busting up on the opponent, do the Sabre Pounce as the
opponent falls -- timing is everything. This should do at least a 29 hit ultra
When your opponent
is on red energy, do the Sabre Howl, or get a Combo Breaker. Sabre Spin with X and wait until he suddenly attacks
again. Hold Back and press A a few times. Press Forward + Y. Press L a few
times and hold Forward for two
seconds and press Back + R to do his Ultra. As the opponent
falls, Sabre Pounce at the correct moment.
opponent's life is flashing red (not the backround), hold Back for two seconds then press Forward + X, hold Back and
press A(2), press Forward + Y, hold Forward and
press L(2), then hold Back and press R. If done correctly, this should result in a 28 hit combo.
When you have your
opponent down to red flashing energy, press Back, Down/Back, Down, Down/Forward, Forward,
Fierce Kick (A) to launch Saberwulf at the
opponent. Then, execute a combo with Light
Punch (L). As the last
punch is being thrown, press Back,
Down/Back, Down, Down/Forward, Forward,
Fierce Punch (X).
Spinal: Transform into opponent: During a fight, do a combo,
then in the middle of your combo attack, press Down(2), X. Spinal will change
into his opponent, do one of his/her attacks, then change back.
Spinal: Skullaport: Select Spinal. While in battle,
press Down(2), B. If done correctly, Spinal will
cackle and "Skullaport" behind your opponent (or behind where your
opponent was, if he or she moved during the combo. This is good for confusing
your opponent and getting in some free hits. If you teleport, hit your
opponent, then teleport again, then hit your opponent again. They should get
confused if you keep doing this, and not hit you or miss.
Do a Skeleport by
pressing Down(2), any Punch. Keep repeating and you will
slip up and transform into the other character and do their special moves. Try Down(2), any Kick. This is very effective against Fulgore.
Spinal: Combo: Do the following for a
13-hit combo. Press Down, Down + A to will teleport to opposite side. Then,
press Left, Left +Y, and after that hits hold Left and press X (auto combo).
Then, press Right + X for linker for Spinal only. Then, press Y to auto combo
again. Then, press Left, Left + Y for the last combo.
Thunder: Defeating Spinal: When fighting Spinal in any
difficulty level, and use the Phoenix (Down, Down/Forward, Forward and any Kick).
Send the Phoenix until Spinal has charged his five
"bullets". Then, get as far as you can away from him and start
sending Phoenix again. However, make sure you press Down
after you send the Phoenix. When you press Down while the Phoenix is in the air, it will go down and produce
a low attack. Spinal will protect himself, but just the top/front side. Every
time you send him a lowered Phoenix, it will hit him. You can kill Spinal very
easily by just sending him lowered Phoenix constantly. You can try the same thing with
another character, but you cannot lower the bullets; just send them fast and
constantly. He will defend, there will be a little damage, and he will
Thunder: Fatality: When the screen is flashing
"Danger", press Back, Down, Forward + X. He will call the lightning
and electrocute his opponent.
TJ Combo: Combo Breaker after they hit the ground: With TJ Combo, use the Roll
move (press Back briefly, then Forward and Medium Punch) making sure to hold
Forward after the move. Then press Back and Medium Kick after the first punch
makes contact. If done correctly, it will be two. After the second hit, before
your opponent hits the ground, do a juggle by pressing Back, Forward, Fierce
Punch for a three hit combo. Sometimes your opponent will do a Combo Breaker
after they get up. This works best under the harder difficulty settings, when
you press Down and Start to get easy breakers turned on. Turn the "Easy
Breakers" to "On" in the options menu.
TJ Combo: Fatality: When the screen is flashing
"Danger", press Back, Down, Forward + A. He will knock his opponent
onto the screen.
TJ Combo: Ultimate: During a combo when your
opponent has flashing red health and you are still on your first life, quickly
press Right, Down, Left, B during your combo. If done correctly Combo will
punch his opponent in the middle of the combo and punch his opponent towards
the screen, leading the announcer to say "Ultimate Ultimate".
Defeating Spinal: If you face him later in
the game (after he starts using his "Shield Charge" where he backs up
and has his shield out and glowing), you can "overcharge" him. Doing
this can be risky. First, select a character that has easy and quick specials
(for example, Cinder or Jago). They must be specials, not combos, or else
Spinal will not charge up. Note: It will be a lot easier if you pick characters
that have easy specials and they are projectiles. Cinder's Fireball (F, F + AP)
or Flamethrower (F, F, + AK), or Jago's Zappy Thing (B, BD, D, FD, F (in a
roll) + MP are recommended. Keep hitting him with the specials while he charges
his shield. He will collect Skulls ("bullets"). When Spinal gets
Skulls, he can use his shadow moves at a certain cost of them. Spinal can only
have six Skulls (five in some versions of the game), otherwise he "blows
up" and takes damage. Keep doing this and you will probably defeat him.
Knock off: Use this trick when on a
rooftop level (such as Cinder's or Orchid's building). When your opponent's
health is in the red and is getting very low, back him or her into a corner.
Then, start doing a combo on them. Make sure that the combo will kill them. If
you can do an Ultra, this should work, but if your opponent's health is low
enough, a Master should work just fine. If done correctly, when there health
runs out, instead of doing the flashing red screen, your opponent should fly
off of the roof and fall to the ground.
Announcer commentary: Play the Killer Cuts audio
CD that was issued with some versions of the game. Play track 30 to hear the
announcer say some of the comments that are in the game
Blinking eyes in Sky Top level: Select a two-player game or
tournament. Pick Fulgore for player one and any other character for player two.
At the start of the fight, push player two into the corner. Beat player two up
until the announcer says "Danger!", but do not make player two fall
off. Do the turret gun fatality (Back, Down, Forward and Fierce Kick) and watch
the clouds. Two black eyes will appear on and off, making it appear as if they
Humiliation song: Play track 30 on the Killer
Cuts sound track CD.
Glacius Ultra: Select Glacius and enable
the hyper code at the versus screen (Left
+ QK + MK + FK). After you
battle, do his ultra. Half of the time, he will miss and keep punching air.
Note: Do the uppercut to start the Ultra. Move your opponent back one step.
Sometimes he will only hit your opponent once or twice and keep punching at