Cheat
Pick cinder then at
the versus hit L,R,X,B,Y,A,
Cheat
In the vs menu hold
right while pressing all the punch buttons (y-x-r).
Cheat
Press down and
start at same time for combo breaker.
Cheat
If you are losing
at the end of the fight. And your opponent doesn't finish you. Press
L+R+A+B+X+Y around 5 times to fight back. You will after 2 hits from your
opponent.
Stage
select
(To pick the stage
in a two-player game, you must first choose your character. Then simultaneously
press the following pad directions and buttons to access these stages)
Random Stage Select: Press UP and START
Eyedol's Stage: Press DOWN and Fierce punch (X button)
Glaciul's Stage: Press UP and Fierce Punch (X Button)
Street Stage: Press DOWN and Weak Kick (R Button)
Orchid's Stage: Press UP and Medium Kick (B Button)
Spinal's Stage: Press UP and Weak Kick (R Button)
Cinder's Stage: Press UP and Fierce Kick (A Button
Riptor's Stage: Press DOWN and Medium Punch (Y Button)
Sabrewulf's Stage: Press DOWN and Medium Kick (B Button)
Fulgore's Stage: Press DOWN and Fierce Kick (A Button)
Make
opponent dance with CINDER
Pick Cinder and
beat your opponent. When screen turns red and says "danger" press
back, back, A.
How
to go to sky stage
When the screen
shows to pick a person press [Down+B] and you will be in sky stage. A next code
is to go to spinal's new stage when you have to choose a person press [Up+Y]
and you will go to the new stage.
Fulgore
Fatality
When announce says
"Danger" get very close to your opponent and quickly press Left,
Down, Right, A.
Easy
Combo Breaker
When the Vs. Screen
appears (with a close up of each character's face), press Down and Start.
Become
Eyedol
At the player
select sceen chose Cinder. At the vs. Screen do this combo, hold Right on the
controller and press L,R,X,B,Y and A if you hear 'Eyedol' take your finger off
of Right and your Eyedol.
Character
endings
To view a ending of
a character go to options, put in 4 or more stars on the difficulty section,
stat a new game (1 player game) select any character and complete the game by
defeating Eyedol now enjoy your character's ending you can view it again by
completing the game again.
-----------------------------------------------------------------------------------------------
Fight
as Eyedol:
Highlight Cinder on the
character selection screen in one or two player mode. Then, hold Right and
quickly press L, R, X, B, Y, A at the Vs. screen. A voice will say
"Eyedol" to confirm correct code entry.
Practice
against Eyedol:
Begin game play and
intentionally lose when facing Eyedol. Allow the timer to expire on the
"Game Over" screen. Select practice mode to fight against a helpless
Eyedol.
Random
fighter selection:
Hold Up and press Start at the character selection screen.
Alternate
costume:
Press Up or Down while selecting a fighter.
Slow
motion:
Hold Left and all three Kick buttons at the Vs. screen.
Turbo:
Hold Right and all three Punch buttons at the Vs. screen.
Turbo
level 2:
Hold Right and all three Kick buttons at the Vs. screen.
Turbo
level 3:
Hold Left and all three Punch buttons at the Vs. screen.
Stage
select:
Choose the fighters in a
two-player game by holding one of the following buttons. Keep the buttons held
until the match begins.
Glacius - Up + L
Ice - Up + X
Dungeon - Up + Y
Spinal - Up + R
Orchid - Up + B
Cinder - Up + A
Thunder - Down + L
Riptor - Down + Y
Eyedol - Down + X
Street - Down + R
Sabrewulf - Down + B
Fulgore - Down + A
Secret Sky - Down + B simultaneously on controllers one
and two.
Random - Up + Start
Select
practice mode opponent:
Use controller two to enter
practice mode. Select a character and press Start(2) to return to the title screen. Use controller one to enter
practice mode to fight the character that was chosen using controller two.
Special
ending:
Complete the game under the
hardest difficulty level without using a continue any continues.
Easy
combo breakers:
Press Down + Start at the Vs. screen.
View
options at vs. screen:
Press Select at the vs.
screen.
Hint:
Comeback trick:
When your character is
defeated twice in a match, and the "Danger... Danger... Danger..."
announcement starts, rapidly and repeatedly tap all Punch and Kick buttons. A
whistle will sound if your opponent does not touch your character. Your
character will no longer be stunned and will be able to fight again with five
times the attack power.
Hint:
No mercies (fatality) and humiliations:
To do humiliations, you
must be on your first life, your opponent must have lost all their energy, and
the background must be red. Press the humiliation combo when your player is
anywhere on the stage.
Chief Thunder (No mercy): Press B,
DB, D, DF, F + FP at jump distance
Cinder (No mercy 1): Press B, DB, D, DF, F + QK at jump distance
Cinder (No mercy 2): Press F, DF, D, DB, B + FK at close distance
Cinder (No mercy 3): Press B, B, B + MP anywhere
Cinder (Humiliation 1): Press D,
D, D, F + QK
Cinder (Humiliation 2): Press B,
B, B + FK
Fulgore (No mercy 1): Press B,
DB, D, DF, F, FK at jump distance
Glacius (No mercy 1): Press B, DB, D, DF, F, MP at jump distance
Glacius (No mercy 2): Press F, DF, D, DB, B + FP
Glacius (No mercy 2): Press F,
DF, D, DB, B + FP at sweep disance
Glacius (Humiliation 1): Press B,
DB, D, DF, F + MP
Glacius (Humiliation 2): Press F,
F, F, B + QP
Jago (No mercy 1): Press: B,
F, F, F, QP close
Jago (No mercy 2): Press B, B, F, F, MP anywhere
Jago (Humiliation): Press F, DF, D, DB, B + MK
Orchid (No mercy 1):Press B,
B, F, F, QP outside sweep
Orchid (No mercy 2): Press D, F, B + QK (and press A if close)
Orchid (Humiliation): Press F, DF, D, DB, B + FP
Riptor (No mercy 1): Press B,
DB, D, DF, F + MP outside sweep
Riptor (No mercy 2): Press F, F, B + FK at punch
distance
Riptor (Humiliation): Press D, D, F, F + FP
Sabrewolf (No mercy 1): Press B,
B, B, MP at close
distance
Sabrewolf (No mercy 2): Press B,
B, F + MP at close
distance
Spinal (No mercy 1): Press B, B, F + QP at close
distance
Spinal (Humiliation): Press F, F + QP
Spinal (Humiliation 2):Press B,
B, B + MK anywhere
Spinal (Humiliation 3): Press B,
DB, D, DF, F + FK
T.J. Combo: (No mercy 1): Press B,
B, F, F + MP at close distance
T.J. Combo (No mercy 2): Press B,
DB, D, DF, F, + FK at close distance
T.J. Combo (Humiliation): Press D,
D, D + QP
Hint:
Ultra combos:
Ultra combos are usually
executed by doing a special move in the middle of any combo. Press these
buttons while doing any combo:
Cinder: Press Forward(2), X
Jago: Press Half Circle Back,
R
Combo: Press Forward (two
seconds) Back, X
Thunder: Press Back (two
seconds) Forward, L
Orchid: Press Back (two
seconds) Forward, Y
Sabrewulf: Press Forward
(two seconds) Back, R
Spinal: Press Half Circle
Forward, X
Hint:
Cinder: Melt opponent:
Select Cinder, then beat
your opponent until the voice says "Danger!". Then, press Back(3), Y.
If done correctly, the background will get darker and Cinder will melt the
opponent.
Hint:
Cinder: Humiliation:
Select Cinder, then beat
your opponent until the voice says "Danger!". Then, press Back(2), A. If done correctly, the voice will say "Humiliation".
Hint:
Cinder: Invisibility:
Press Half Circle Back + L.
Hint:
Cinder: 20-hit combo:
Select Cinder, then beat
your opponent until their life bar if flashing red. Quickly press Forward(2),
MP, then rapidly press all Punch buttons while pressing Forward . If done
correctly, this should result in at least a 20-hit combo.
Hint:
Cinder: Ultra combo:
When your opponent's life
is blinking red, charge Back to Forward, Y, and press Forward(2).
Then, press L(2), Forward(2), L(2), Forward(2), X. Note: While he is hitting the
opponent, he morphs invisible. At the end you will suddenly see him do the kick
move that makes them fly in the air. As the opponent falls press Forward(2), Y or X for at least
one or two hits.
When your
opponent's life is blinking red, charging Back (two seconds) to Forward
+ Y. Then press Forward, Forward + Y, L(3), Forward, Forward + L, L(3), then press Forward(2),
X for his Ultra combo and do
about 28 hits. When the opponent falls, press Forward(2), Y. If
you did a Combo Breaker, this should do about a 31 hit Ultra.
When your enemy has
his health blinking red, press Forward
+ Y repeatedly. He will hit the
enemy, sending them flying. Then, press Forward,
X and he will turn invisible and
hit the enemy 20 to 24 times.
Hint:
Cinder: Send opponent flying:
Use the move to turn into a
fireball, then rapidly press Punch and Kick at one time before the announcer
says "Danger!" when your opponent has a bar remaining. You will hit
fierce kick and your opponent will fly high off the screen and come back down.
Press B + Toward.
Hint:
Eyedol: Combos:
Press Back + MP to stomp, then sweep the D-pad from Down, Down/Forward, Forward + FP to
shoot three fire balls.
Get close enough to
an enemy to fast kick them. Keep on pressing Fast Kick quickly. If not blocked, this will result in a combo
that is usually not broken.
To do Eyedol's
eight-hit combo, press Back, Forward + L, then hold Back
and press R(2). Finally, press Forward and rapidly press X.
Approach your
opponent and rapidly press R.
Eyedol will continuously kick the opponent. Note: The highest combo you can get
by doing this is a King/11 Hits.
Hint:
Eyedol: Three multiple fire balls:
Press Back, Back, Y to
execute his stomp. Then as he is stomping, press X to execute regular fire
ball.
Hint:
Fulgore: Tank fatality:
When the screen turns red
and says "Danger", press Down, Down/Forward, Forward + A. The screen
will turn dark and his head will turn into a tank-like machine gun which will
shoot your opponent.
Hint:
Fulgore: Humiliation:
When the screen is flashing
"Danger", press Back, Down, Forward + B.
Hint:
Glacious: Defeating Spinal:
Get far away from your
opponent, then execute the Liquidize (Down, Down/Forward, Forward and any
Kick). Press FK as fast as possible while Glacious is a liquid moving on the
floor. Then, do the Liquidize again but follow-up with MK. He will do the MK
Uppercut on the other side of your opponent. You can start a combo by pressing
FK or QK. Do the same thing except first with MK and then with FK. This time,
he will do the Fierce Uppercut at the other side of your opponent.
Hint:
Glacious: Combo:
When your opponent's power
is flashing red, execute Cold Shoulder, press MP(4), then Ice Lance.
Hint:
Jago: Defeating Spinal:
Try to get in his face,
preferably by forward jumping and rapidly pressing MP. He will not be able to
move and will eventually faint. Do it again on the second one. He might get
away. Get back in his face and do it again. He will eventually die.
Hint:
Jago: 12-hit combo:
Stand any distance from
your opponent with Jago and start by sweeping across the D-pad from Forward, to
Down, to Back, and pressing FK (A) immediately afterwards. During Jago's
leaping kick, near the end or afterwards, press QK (B), sweep the D-pad
backwards again, then press FP (Y), then QK (B). Sweep the D-pad once more
backwards and press QK (B). Often the combo will end with a triple leap kick,
making it a 12-hit move. If not, Jago will finish off with a last jump kick
giving you a 10-hit monster combo.
Hint:
Orchid: 19 hit combo:
Start with Orchid's Flick
Flack (hold Back for two seconds then Forward + MK or FK). Then, immediately
press Back + FK. Then, press MK then another Flick Flack. Note: Keep Back held
; this is needed to finish the combo. Then, press L(3), do the Flick Flack, but
instead of using the MK or FK, use the WK and that will then finish the combo.
Hint:
Orchid: 22 hit killer combo:
Press A to execute her Flik
Flak Kick, then hold Back and press L(3), then press Forward + A. Hold Back and
press L(3), then press Forward + A. Hold Back and press L(3), then press
Forward + A. Hold Back then sweep the D-pad in a Half-circle Back and press X.
Note: You can put the moves in your ultra for a 36 hit combo.
Hint:
Orchid: Flash:
When you have defeated your
opponent and the background is red (announcer saying "danger"), stand
about four body spaces away and press enter Back(2), Forward(2), Quick Punch.
If done correctly, Orchid will turn her back to you and open her shirt. The
opponent's eyes will pop out and he or she will fall down.
Hint:
Orchid: Ultra 28 hit combo:
Hold Back for approximately
two seconds. Then, press Forward, X, A. Next, hold Back for approximately two
seconds. Then, press Forward, A. Then, press Back + A. Now press Forward + Y at
the same time. If done correctly, Orchid will execute a 28 hit ultra combo
Note: In order to do an ultra combo, your opponent's energy bar must be
flashing red.
Hint:
Orchid: 29 hit combo:
Step quite far back and
execute a flip (Back for two secondss, Forward + A). The flip should just clip
one foot of your opponent or else the rest of the combo will not work.
Immediately press L then do another flip. Press L again and repeat until you
have done four flips total since the start of the combo. Press Back and B, then
do a flip, but instead of doing it with the A button use R. If done correctly,
you should have done 28 hits and your opponent should be in midair. Do Orchid's
Jet move (Left, Down/Left, Down, Down/Right, Right, L), which should execute a
fire ring. If timed correctly, you should be able to hit them when they come
down, making this a non-ultra 29 hit combo.
Hint:
Orchid: Ultra 33 hit combo:
Start with Orchid's Flick
Flack (hold Back for two seconds then Forward + MK or FK). Then immediately
press Back + FK. Then, press MK then another Flick Flack. Note: Keep Back held
; this is needed to finish the combo. Then, press L(3), and finish them with
Forward + MP. This will activate the Automatic Ultra Combo finisher.
Hint:
Orchid 45 hit combo:
First, you need to have
done a combo breaker within the match, Then, start the combo while your
opponent is flashing red. Start the combo with a FK Leg Flick, then press QP,
then another FK Leg Flick, then press QP again, then charge forward to back MK
to do a Reverse Kick Flip, then press QP, then another FK Leg Flick, then press
QP, then do the San move (Forward, Down/Forward, Down, Down/Back, Back MP, or
QP) with MP, then charge back to forward MP for her Ultra. This results in 42
hits. Since you have done a combo breaker, Orchid will throw three projectiles.
Right before your enemy falls from an excruciating beating, do the
"Projectile" move (Back, Down/Back, Down, Down/Forward, Forward FP,
MP, or QP) with QP, to release three projectiles.
Hint:
Orchid: Humiliation song:
Select Orchid and fight
your opponent until the background flashes and the "Danger!" warning
starts. The background will get red. Then, press Forward, Down, Left + X. If
done correctly, Orchid will hit the opponent and it will start dancing.
Hint:
Riptor: Bumblebee:
When your opponent is about
to die and is in the red screen, press Back(2), B at a medium distance to
perform Riptor's fatality, the Bumblebee.
Hint:
Sabrewulf: Smack opponent off screen:
Stand one body length away
from your opponent, then and press Back(2), Forward, Y. Sabrewulf should howl,
then smack your opponent onto the screen. Then, that opponent will slide off
the screen.
Hint:
Sabrewulf: Ultra combos:
When your opponent has blinking
red energy, do the Sabre Spin with X,
hold Back and press A a few times, Sabre Spin with Y, hold Back and press L a
few times, and then charge forward and press Back followed by R.
After he finishes busting up on the opponent, do the Sabre Pounce as the
opponent falls -- timing is everything. This should do at least a 29 hit ultra
combo.
When your opponent
is on red energy, do the Sabre Howl, or get a Combo Breaker. Sabre Spin with X and wait until he suddenly attacks
again. Hold Back and press A a few times. Press Forward + Y. Press L a few
times and hold Forward for two
seconds and press Back + R to do his Ultra. As the opponent
falls, Sabre Pounce at the correct moment.
When your
opponent's life is flashing red (not the backround), hold Back for two seconds then press Forward + X, hold Back and
press A(2), press Forward + Y, hold Forward and
press L(2), then hold Back and press R. If done correctly, this should result in a 28 hit combo.
When you have your
opponent down to red flashing energy, press Back, Down/Back, Down, Down/Forward, Forward,
Fierce Kick (A) to launch Saberwulf at the
opponent. Then, execute a combo with Light
Punch (L). As the last
punch is being thrown, press Back,
Down/Back, Down, Down/Forward, Forward,
Fierce Punch (X).
Hint:
Spinal: Transform into opponent:
During a fight, do a combo,
then in the middle of your combo attack, press Down(2), X. Spinal will change
into his opponent, do one of his/her attacks, then change back.
Hint:
Spinal: Skullaport:
Select Spinal. While in battle,
press Down(2), B. If done correctly, Spinal will
cackle and "Skullaport" behind your opponent (or behind where your
opponent was, if he or she moved during the combo. This is good for confusing
your opponent and getting in some free hits. If you teleport, hit your
opponent, then teleport again, then hit your opponent again. They should get
confused if you keep doing this, and not hit you or miss.
Do a Skeleport by
pressing Down(2), any Punch. Keep repeating and you will
slip up and transform into the other character and do their special moves. Try Down(2), any Kick. This is very effective against Fulgore.
Hint:
Spinal: Combo:
Do the following for a
13-hit combo. Press Down, Down + A to will teleport to opposite side. Then,
press Left, Left +Y, and after that hits hold Left and press X (auto combo).
Then, press Right + X for linker for Spinal only. Then, press Y to auto combo
again. Then, press Left, Left + Y for the last combo.
Hint:
Thunder: Defeating Spinal:
When fighting Spinal in any
difficulty level, and use the Phoenix (Down, Down/Forward, Forward and any Kick).
Send the Phoenix until Spinal has charged his five
"bullets". Then, get as far as you can away from him and start
sending Phoenix again. However, make sure you press Down
after you send the Phoenix. When you press Down while the Phoenix is in the air, it will go down and produce
a low attack. Spinal will protect himself, but just the top/front side. Every
time you send him a lowered Phoenix, it will hit him. You can kill Spinal very
easily by just sending him lowered Phoenix constantly. You can try the same thing with
another character, but you cannot lower the bullets; just send them fast and
constantly. He will defend, there will be a little damage, and he will
eventually die.
Hint:
Thunder: Fatality:
When the screen is flashing
"Danger", press Back, Down, Forward + X. He will call the lightning
and electrocute his opponent.
Hint:
TJ Combo: Combo Breaker after they hit the ground:
With TJ Combo, use the Roll
move (press Back briefly, then Forward and Medium Punch) making sure to hold
Forward after the move. Then press Back and Medium Kick after the first punch
makes contact. If done correctly, it will be two. After the second hit, before
your opponent hits the ground, do a juggle by pressing Back, Forward, Fierce
Punch for a three hit combo. Sometimes your opponent will do a Combo Breaker
after they get up. This works best under the harder difficulty settings, when
you press Down and Start to get easy breakers turned on. Turn the "Easy
Breakers" to "On" in the options menu.
Hint:
TJ Combo: Fatality:
When the screen is flashing
"Danger", press Back, Down, Forward + A. He will knock his opponent
onto the screen.
Hint:
TJ Combo: Ultimate:
During a combo when your
opponent has flashing red health and you are still on your first life, quickly
press Right, Down, Left, B during your combo. If done correctly Combo will
punch his opponent in the middle of the combo and punch his opponent towards
the screen, leading the announcer to say "Ultimate Ultimate".
Hint:
Defeating Spinal:
If you face him later in
the game (after he starts using his "Shield Charge" where he backs up
and has his shield out and glowing), you can "overcharge" him. Doing
this can be risky. First, select a character that has easy and quick specials
(for example, Cinder or Jago). They must be specials, not combos, or else
Spinal will not charge up. Note: It will be a lot easier if you pick characters
that have easy specials and they are projectiles. Cinder's Fireball (F, F + AP)
or Flamethrower (F, F, + AK), or Jago's Zappy Thing (B, BD, D, FD, F (in a
roll) + MP are recommended. Keep hitting him with the specials while he charges
his shield. He will collect Skulls ("bullets"). When Spinal gets
Skulls, he can use his shadow moves at a certain cost of them. Spinal can only
have six Skulls (five in some versions of the game), otherwise he "blows
up" and takes damage. Keep doing this and you will probably defeat him.
Hint:
Knock off:
Use this trick when on a
rooftop level (such as Cinder's or Orchid's building). When your opponent's
health is in the red and is getting very low, back him or her into a corner.
Then, start doing a combo on them. Make sure that the combo will kill them. If
you can do an Ultra, this should work, but if your opponent's health is low
enough, a Master should work just fine. If done correctly, when there health
runs out, instead of doing the flashing red screen, your opponent should fly
off of the roof and fall to the ground.
Hint:
Announcer commentary:
Play the Killer Cuts audio
CD that was issued with some versions of the game. Play track 30 to hear the
announcer say some of the comments that are in the game
Hint:
Blinking eyes in Sky Top level:
Select a two-player game or
tournament. Pick Fulgore for player one and any other character for player two.
At the start of the fight, push player two into the corner. Beat player two up
until the announcer says "Danger!", but do not make player two fall
off. Do the turret gun fatality (Back, Down, Forward and Fierce Kick) and watch
the clouds. Two black eyes will appear on and off, making it appear as if they
are blinking.
Hint:
Humiliation song:
Play track 30 on the Killer
Cuts sound track CD.
Glitch:
Glacius Ultra:
Select Glacius and enable
the hyper code at the versus screen (Left
+ QK + MK + FK). After you
battle, do his ultra. Half of the time, he will miss and keep punching air.
Note: Do the uppercut to start the Ultra. Move your opponent back one step.
Sometimes he will only hit your opponent once or twice and keep punching at
nothing.